As the release date of Ghost Recon: Future Soldier draws nearer (May 22, 2012), Ubisoft reveals more and more information on the game and all of its features.
Last week was a particularly exciting week when we learned that Ghost Recon Network would launch simultaneously with Future Soldier. Based on what we know at this time, Ghost Recon Network appears to be a service similar to Call of Duty ELITE, with, hopefully, a less troublesome launch execution. In line with current trends, you will be able to access Ghost Recon Network using your smartphone, tablet or Web browser.
Ubisoft highlighted several features of Ghost Recon Network:
- Using GunSmith Mobile, customize weapons anytime, anywhere, and share your best builds with the Ghost Recon community.
- Browse the GunSmith Gallery and discover other weapons customized and published by other network members.
- Review leaderboards and player statistics.
- Receive and send challenges from your mobile devices.
- Download the Ghost Recon Network app at launch and unlock attachment credits for Future Soldier.
- Earn additional weapons and other customizations by using Ghost Recon Network as the hub of your Ghost Recon experience.
- Review game details and heat maps to prepare your next online battle.
- Manage your squad, recruits and identify opponents.
All of this is extremely exciting, of course, but we shall wait and see if delivery follows the promise of a fully integrated experience. There is no doubt many gamers are still upset with the way Call of Duty ELITE was released...well, DOA. Some of these features are still a little vague, but we have to assume more information will be released in the next few weeks.
Following last week's announcement, this week, Ubisoft revealed more details about Future Soldier's competitive multiplayer modes:
- Up to 12 players in online matches ; 6 vs. 6 players
- 4 game modes: Conflict, Saboteur, Decoy and Siege
- 3 character classes: Rifleman, Engineer, Scout
- 10 maps
- A leveling system based on experience points
Game modes are said to promote teamwork using an objective-based approach. In particular, sharing intel and using suppression fire will be key to ensuring the success of your squad. We still consider 16 maps to be the bare minimum to keep online play entertaining past the first 3 months, but more maps could come as DLC. Leveling systems based on XP have become the norm at this point ; we cannot be surprised to see Ghost Recon adopt the idea. Hopefully, unlockables will not give an unsurmountable advantage to early adopters and hardcore players.
With this latest bit of news, the following video was also released. Alas, it doesn't do a good job at explaining anything about the multiplayer modes and certainly does not cover any of the questions listed in our Multiplayer Strength Assessment:
Ghost Recon: Future Soldier still looks highly promising and we eagerly await its release on May 22nd.




